I'll beat her eventually but some bosses really just feel like a drag or being very RNG heavy instead of being a challenge. What’s fascinating is that it’s so incredibly deep that everyone can get something different out of. Go from point A to point B, kill some enemies, die a few times (or a lot), find a bonfire, kill more skellies and die more, then fight a boss. LRG 49. The arena is very small and gets absolutely covered with AoEs so there's really no room for you to move around anymore. Publisher (s) On its surface, Dark Souls is a well-designed, crisp action RPG. Eldest Souls - Nintendo Switch from Limited Run Games Brand New Factory Sealed 58.99 Free shipping Eldest Souls Limited Run Games (Nintendo Switch) NEW SEALED Ships fast. Right now i'm at the spider boss which is one of the worse bosses in terms of design imo. I'm also not a fan of the need to use charge attacks because they take a long time to charge up and the bosses are generally pretty fast so you always have to find the perfect window of opportunity which feels more like RNG than skill tbh. It happens quite a lot that some bosses with charge attacks just push you to the wall of the arena and you can't move anymore because you're stuck between them and the wall. The controls feel clunky and slow, you can't dash through bosses and some bosses have very weird hitboxes. It's definitely fun to beat up different kind of gods and some of the bosses are fundamentally well designed but where the game falls flat are the controls and the gameplay in general. It's definitely fun to beat up different kind of gods and some of the bosses are It's okay.
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